Re: [dev] Suckless design in Games

From: Josh Rickmar <joshua_rickmar_AT_eumx.net>
Date: Tue, 10 Aug 2010 22:56:51 -0400

On Wed, Aug 11, 2010 at 11:04:24AM +1000, Alex Hutton wrote:
> You're right, that would be even simpler. I was thinking about whether
> or not the 'relational' abilities of the database would come in handy
> but I haven't come up with any definite uses for them yet.

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Received on Wed Aug 11 2010 - 04:56:51 CEST

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