Re: [dev] Pseudo-3D shooter written completely in awk using raycasting technique

From: Jonathen Russell <jgr006_AT_gmail.com>
Date: Tue, 19 Jan 2016 14:12:12 +1000

Saw it on HN the other day, tried it out for a bit. Kind of hard to
use but I was surprised nonetheless.

On Tue, Jan 19, 2016 at 2:08 PM, Marc Collin <marc.collin7_AT_gmail.com> wrote:
> A friend told me about something you don't see every-day and I'm sure
> people here are going to enjoy. [0]
> It's a game inspired by the classic Wolfenstein 3D and Doom. The
> novelty? It's a single awk file with ~650 lines of code. Wall
> rendering is done using ray casting. Monsters and projectiles are
> added after that as sprites. Ray casting is a simple rendering
> algorithm that doesn't require any 3d modeling or complex computation.
> Let me know what you think.
>
> Best wishes.
>
> [0] https://github.com/TheMozg/awk-raycaster
>
Received on Tue Jan 19 2016 - 05:12:12 CET

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