/* See LICENSE file for copyright and license details. */ #include "push.c" /* appearance */ //static const char font[] = "-artwiz-snap-normal-r-normal--10-100-75-75-p-90-iso8859-1"; static const char font[] = "-lfp-smooth-medium-r-normal--9-90-75-75-c-60-iso10646-1"; static const char normbordercolor[] = "#222222"; static const char normbgcolor[] = "#000000"; static const char normfgcolor[] = "#888888"; static const char selbordercolor[] = "#888888"; static const char selbgcolor[] = "#222222"; static const char selfgcolor[] = "#CCCCCC"; static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int snap = 32; /* snap pixel */ static const Bool showbar = True; /* False means no bar */ static const Bool topbar = True; /* False means bottom bar */ /* tagging */ static const char *tags[] = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; static const Rule rules[] = { /* class instance title tags mask isfloating monitor */ { "MPlayer", NULL, NULL, 0, True, -1 }, { "Gifview", NULL, NULL, 0, True, -1 }, { "feh", NULL, NULL, 0, True, -1 }, }; /* layout(s) */ static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const Bool resizehints = True; /* True means respect size hints in tiled resizals */ static const Layout layouts[] = { /* symbol arrange function */ { "[T]", tile }, /* first entry is default */ { "[F]", NULL }, /* no layout function means floating behavior */ { "[M]", monocle }, }; /* key definitions */ #define MODKEY Mod3Mask #define PMODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = { "dmenu.sh", NULL }; static const char *termcmd[] = { "aterm", NULL }; static const char *marycmd[] = { "mary", NULL }; static const char *snapcmd[] = { "snapshot.sh", NULL }; static const char *volup[] = { "volume", "up", NULL }; static const char *voldn[] = { "volume", "down", NULL }; static Key keys[] = { /* modifier key function argument */ { MODKEY, XK_b, togglebar, {0} }, { MODKEY|ShiftMask, XK_Tab, focusstack, {.i = -1 } }, { MODKEY, XK_Tab, focusstack, {.i = +1 } }, { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY, XK_KP_Subtract, setmfact, {.f = -0.05} }, { MODKEY, XK_KP_Add, setmfact, {.f = +0.05} }, { MODKEY, XK_Return, zoom, {0} }, { MODKEY, XK_BackSpace, view, {0} }, { MODKEY|ShiftMask, XK_c, killclient, {0} }, { MODKEY, XK_p, pushdown, {0} }, { MODKEY|ShiftMask, XK_p, pushup, {0} }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_Home, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_Home, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, TAGKEYS( XK_0, 0) TAGKEYS( XK_1, 1) TAGKEYS( XK_2, 2) TAGKEYS( XK_3, 3) TAGKEYS( XK_4, 4) TAGKEYS( XK_5, 5) TAGKEYS( XK_6, 6) TAGKEYS( XK_7, 7) TAGKEYS( XK_8, 8) TAGKEYS( XK_9, 9) { MODKEY|ControlMask|ShiftMask, XK_q, quit, {0} }, { 0, XK_Menu, spawn, {.v = dmenucmd } }, { PMODKEY, XK_Return, spawn, {.v = dmenucmd } }, { PMODKEY, XK_m, spawn, {.v = marycmd } }, { PMODKEY, XK_s, spawn, {.v = snapcmd } }, { PMODKEY, XK_t, spawn, {.v = termcmd } }, { MODKEY, XK_Up, spawn, {.v = volup } }, { MODKEY, XK_Down, spawn, {.v = voldn } }, }; /* button definitions */ /* click can be ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, };