Re: [dev] Suckless design in Games

From: Jacob Todd <>
Date: Tue, 10 Aug 2010 20:18:49 -0400

On Wed, Aug 11, 2010 at 10:09:00AM +1000, Alex Hutton wrote:
> An idea I had the other day, and this is for dealing with data
> compartmentation in games, was to write a game in C and use sqlite for
> all the data. I've never used sqlite so I don't know how the
> performance would go, but it seems like a good idea to store all the
> data in a relational database as it makes it less likely that the data
> structures would have to be refactored during development and it
> allows me to avoid having to use 'objects'.
But then you're using a database. Why not use a filesystem? Quake, Doom, and
the games based off those engines (half-life, &c) do.

Received on Wed Aug 11 2010 - 02:18:49 CEST

This archive was generated by hypermail 2.2.0 : Wed Aug 11 2010 - 02:24:02 CEST