Re: [dev] Suckless design in Games

From: lordkrandel <>
Date: Wed, 11 Aug 2010 09:13:45 +0200

On 11/08/2010 2.09, Alex Hutton wrote:
> An idea I had the other day, and this is for dealing with data
> compartmentation in games, was to write a game in C and use sqlite for
> all the data. I've never used sqlite so I don't know how the
> performance would go, but it seems like a good idea to store all the
> data in a relational database as it makes it less likely that the data
> structures would have to be refactored during development and it
> allows me to avoid having to use 'objects'.
SQL databases

Less Harmful:
Tutorial D, pq, BigTable, plain old hierarchical filesystems.

from by Uriel

Received on Wed Aug 11 2010 - 09:13:45 CEST

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