Re: [dev] Suckless design in Games

From: Chidambaram Annamalai <>
Date: Wed, 11 Aug 2010 23:45:08 +0530

On Wed, Aug 11, 2010 at 8:37 PM, Connor Lane Smith <> wrote:

> On 10 August 2010 22:56, Chidambaram Annamalai <>
> wrote:
> > I suppose you have browsed through the sources an don't find anything
> novel
> > in them. In which case, I certainly would like to know what you consider
> > elegant. Then, maybe I can learn to appreciate good design?
> I haven't even heard of Boost until now, and I don't know C++, but I
> have looked at some elegant, and a lot of not-so-elegant, code. I used
> to consider Plan 9 to be elegant, but as I've grown more familiar with
> the source behind the concepts, I'm not quite so sure anymore.
> (Heretic!)

Interesting. May I ask what languages you are familiar with?

> Amongst my most admired code is xv6[1], a modern x86 reimplementation
> of UNIX V6 by Russ Cox, Frans Kaashoek, and Robert Morris. Having
> hacked around with the source while I was writing my own kernel, I
> have to say, it really is beautiful. (A lot of credit must go to Ken
> Thompson, Dennis Ritchie, et al for the original V6, of course.)

Thanks for pointing me to beautful code! I will definitely take a look at

Received on Wed Aug 11 2010 - 20:15:08 CEST

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