Re: [dev] [dwm] 2000 SLOC

From: Martin Kopta <martin_AT_kopta.eu>
Date: Mon, 31 Oct 2011 10:19:17 +0100

Proposal: 6. It has useful documentation.

On 10/31/2011 10:11 AM, Anselm R Garbe wrote:
> On 31 October 2011 10:01, Martin Kopta<martin_AT_kopta.eu> wrote:
>> Are there any explicit rules which project must follow in order to be part
>> of suckless? What is the line in here?
>
> I'm working on such guidelines. The main aspects are:
>
>
> 1. Relevance/Elitism: the project must be relevant in the context of
> suckless.org's target audience, it must target expert
> users/developers/administrators and _not_ typical end users.
>
> 2. Simplicity: the project must solve the problem in a simple way and
> in a proper language. We only accept C and Go at the moment.
>
> 3. Quality: the project must aim to be a quality finished product once
> exceeding the 1.0 version number and be maintained afterwards.
> Unmaintained projects will be removed after a grace period of one
> year.
>
> 4. Frugality: the project must be maintainable by a single individual,
> thus it should not exceed 10k SLOC (ideally it fits< 2kSLOC).
>
> 5. Exclusivity: the project must be unique, i.e. it should not solve a
> problem that is solved by another suckless.org project.
>
>
> I hope this is a good starting point.
>
> Cheers,
> Anselm
>
Received on Mon Oct 31 2011 - 10:19:17 CET

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