Re: [dev] dwm: bug in fullscreen mode (SDL?)

From: Matthew Carter <jehiva_AT_gmail.com>
Date: Mon, 23 Jan 2012 22:01:16 -0500

You could always run fullscreen apps/games on a separate X display
using:

xinit $(which gameName) -- :8

-Matt

On Mon, Jan 23, 2012 at 02:14:40PM -0800, mikshaw wrote:
>
>
> ----- Original Message -----
> > From: Roman Z. <
> > Sent: Tuesday, January 10, 2012 5:54 PM
> > Subject: Re: [dev] dwm: bug in fullscreen mode (SDL?)
> >
> > Games work when the screen resolution of the game is the same as the
> > resolution in dwm.  If the resolution is different, all I get is a black
> > screen with the DWM statusbar at the top.  Keyboard input is still
> > passed to the game though.
> >
> > Running "wmname LG3D" doesn't change anything about this for me.
> >
> > Roman
> >
>
> I've seen this happen frequently in the few games I play, and my solution has been to open the game in windowed mode and switch to fullscreen inside the game.  It seems to be reliable.
>
>

-- 
Matthew Carter
jehiva_AT_gmail.com
Received on Tue Jan 24 2012 - 04:01:16 CET

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