Re: [dev] st: Large pile of code

From: Carlos Torres <vlaadbrain_AT_gmail.com>
Date: Thu, 25 Apr 2013 10:37:49 -0400

On Thu, Apr 25, 2013 at 2:59 AM, Alexander Sedov <alex0player_AT_gmail.com> wrote:
> 2013/4/25 Kent Overstreet <kent.overstreet_AT_gmail.com>:
>> So, to restate - code should be harder to understand to keep people
>> from contributing?
> Code should look compact to keep people from adding bloat. Multiple
> files by themselves add nothing to understanding, other than need to
> constantly switch contexts when one file's function is called from
> other file's.
>
I think you should define what "switch contexts" means to you. to me
its clear that terminal emulation is one context and terminal
rendering is another, and having it all mangled together does not make
it one context (unless your context is less concrete and refers to
terminals in general) and forces more context switching than sorting
it out into two different buckets (files w/e) in fact because its
separated i would argue that its easier to "see the forest from the
trees" and prevent bloat.
Received on Thu Apr 25 2013 - 16:37:49 CEST

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