[dev] network protocol packing
Heyho,
since I did not find any suckless project regarding this issue, I would like to
ask you guys for some feedback:
unsigned char *msg;
size_t msg_size;
struct foo *msg_data;
struct bar *msg_signature;
msg_size = sizeof(unsigned char) // op
+ sizeof(struct foo) // data
+ sizeof(struct bar) // signature
msg = malloc(msg_size);
*msg = MSG_OP_SIGNED_DATA;
msg_data = (struct foo *)(msg + 1);
msg_data->field0 = bla;
msg_data->field1 = blub;
msg_signature = (struct bar *)(msg_data + 1);
create_signature(msg, msg_signature);
sendmsg(msg);
free(msg);
I feel it is pretty good already compared to other message packing I've seen,
but do you know a way to make it suck even less?
--Markus
Received on Mon Jun 30 2014 - 20:54:52 CEST
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: Mon Jun 30 2014 - 21:00:08 CEST