Re: [dev] Graphics library that sucks the least?...
> The point here is really to revive text-based UIs in a graphical
> environment, but without the ESC sequences of terminal emulators
> underneath. Nowadays I'd even go that far and question the need of "UI
> widgets" at all -- something like a very basic concept of recantgles +
> text might suffice (even for touch interfaces).
I like this idea with one qualification, when launched from a terminal
the new program takes the place of that terminal. That's the main
reason I stick with TUIs right now, so that I don't have a bunch of
extra terminals floating^Wtiling around. I vaguely recall reading
about this at some point, guess I'm off to google.
-emg
Received on Thu Jul 10 2014 - 19:53:42 CEST
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: Thu Jul 10 2014 - 20:00:12 CEST