Re: [dev] getting rid of cmake builds

From: NRK <>
Date: Fri, 22 Sep 2023 16:06:25 +0600

On Fri, Sep 22, 2023 at 11:18:47AM +0200, Страхиња Радић wrote:
> ./

I did not advocate for ``.

And the wikipedia article I linked explains how unity-builds works
pretty well already:

But in short: you simply include any `.c` file into one. There's zero
problem adapting to a different compiler or compiler flags. In fact,
it's *easier* to do than a makefile (which I also said on my previous

        $ gcc -o exe src.c
        $ clang -o exe src.c # no need to "clean" anything

Doing cross-platform is also easy by just making your core application
"platform-agonistic" and having the "platform layer" provide platform
specific functionality. For example, here's a hypothetical
`app-windows.c` file:

        #include "app.c" // platform-agonistic application
        // ...
        // now add windows specific functionalities and
        // an entry point (i.e main function) below.

And the same for a "app-posix.c". And then you compile in a single
command, for example:

        $ cc -o exe src-posix.c # on posix platforms
        $ cl src-windows.c [...] # on windows with msvc without requiring mingw or similar

Received on Fri Sep 22 2023 - 12:06:25 CEST

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