On Thu, May 10, 2007 at 01:53:17PM +0200, Anselm R. Garbe wrote:
> > > + /* FIXME: should we take window gravity into account here? */
> > > + nx = wax + hpos*(waw - sel->w)/2;
> > > + ny = way + vpos*(wah - sel->h)/2;
Ah and I didn't looked at your comment, no, just ignore the
window gravity completely. dwm is designed to work fine without
handling this crap, because it doesn't reparents windows.
-- Anselm R. Garbe >< http://www.suckless.org/ >< GPG key: 0D73F361Received on Thu May 10 2007 - 13:54:43 UTC
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