On Tue, 2008-05-27 at 10:11 +0200, Anselm R. Garbe wrote:
> Well I see good reasons to abstract some mouse button hooks
> into the bar. I'm open for proposals, but I think let's postpone
> this idea for 5.1
Sweet.
I think that the current work done in awesome is a derivate of a dwm
patch that does that. But we can do something like:
BarClick clicks {
{ 1, zoom, NULL },
{ ... },
};
btw i also make the mouse wheel work when cursor in position 0,0.. maybe
we should think in how to split the statusbar to specify where this
event should be handled:
- clicking in tags (currently supported and no way/sense to change
this)
- clicking in message area
- clicking in title area
- clicking in the screen corner (X11 limits)
So this can be defined inside the BarClick typedef struct as an integer
filled from a enum.
--pancake
> Kind regards,
> Anselm
>
> On Mon, May 26, 2008 at 07:29:01PM +0200, yy wrote:
> > 2008/5/26 pancake <pancake_AT_youterm.com>:
> > ...
> > > For those new users..my patch(which is currently removed from the web)
> > > do something like:
> > >
> > > 1: zoom
> > > 2: new terminal
> > > 3: kill
> > > 4: next
> > > 5: prev
> > >
> > > What do you think about this?
> > >
> > > --pancake
> >
> > For me, next/prev with the wheel is essential to zoom (I use the
> > middle button) and when in maximized or floating mode. I have button1
> > to move windows (wrapping the pointer to the upper-left corner) and
> > button3 to resize. I think our patches are very similar, but it could
> > be easily defined in config.h, in the same way than keys are (and
> > probably sharing some code). BTW, my reasons to use the mouse are:
> > 1. acme/sam/rio
> > 2. gimp
> > 3. I smoke too much
> > It is also more comfortable when you are with more people.
> > IMO, it is somewhat stupid needing two hands to do something like
> > moving a window.
> >
> > --
> >
> >
> > - yiyus || JGL .
> >
>
Received on Tue May 27 2008 - 19:02:38 UTC
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