Re: [hackers] [st][PATCH] separate blinking timer from drawing in run()
On Wed, Jan 02, 2019 at 02:50:15AM +0100, kais euchi wrote:
> This article [0] made me wonder how to improve latency in st, and i
> thought i would share this small modification for a non-blinking setup.
> When blinktimeout is set to 0, it reduces latency by ca. 5ms [1] by avoiding
> useless delay calculation making it also independent from the xfps setting.
I've been using this patch for several weeks, and it seems to resolve a
problem I observed where sometimes, in the middle of a screen refresh,
st would pause for a perceptible amount of time showing the screen in a
half-updated state.
Thanks for sharing,
Eric
Received on Fri Mar 29 2019 - 01:48:50 CET
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: Fri Mar 29 2019 - 04:48:21 CET