---
libutil/random.c | 90 ++++++++++++++++++++++++++++++++----------------
util.h | 9 +++--
2 files changed, 67 insertions(+), 32 deletions(-)
diff --git a/libutil/random.c b/libutil/random.c
index 48eeb79..780ba29 100644
--- a/libutil/random.c
+++ b/libutil/random.c
_AT_@ -1,46 +1,76 @@
#include <stdint.h>
-#include <stdlib.h>
#include <time.h>
+static uint64_t globalstate;
+
/*
- * Uniformity is achieved by generating new random numbers until the one
- * returned is outside the range [0, 2**32 % upper_bound). This
- * guarantees the selected random number will be inside
- * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
- * after reduction modulo upper_bound.
- *
- * Copied off OpenBSD (original is arc4random_uniform)
+ * PCG construction
+ * seeding the RNG means merely setting the initial state.
+ * the increment could also be made part of the seed, just make sure it's odd.
*/
uint32_t
-random_uniform(uint32_t upper_bound)
+rng32_r(uint64_t *state)
{
- uint32_t r, min;
-
- if (upper_bound < 2)
- return 0;
-
- /* 2**32 % x == (2**32 - x) % x */
- min = -upper_bound % upper_bound;
-
- /*
- * This could theoretically loop forever but each retry has
- * p > 0.5 (worst case, usually far better) of selecting a
- * number inside the range we need, so it should rarely need
- * to re-roll.
- */
- for (;;) {
- r = random(); /* arc4random() is better, but we don't always have it */
- if (r >= min)
- break;
+ uint64_t oldstate = *state;
+ uint32_t r, v;
+
+ *state *= UINT64_C(0x9E3793492EEDC3F7);
+ *state += 0x1337;
+
+ r = oldstate >> (64 - 5);
+ v = (oldstate ^ (oldstate >> 18)) >> (32 - 5);
+ v = (v >> (-r & 31)) | (v << r);
+ return v;
+}
+
+uint32_t
+rng32(void)
+{
+ return rng32_r(&globalstate);
+}
+
+/*
+ * Based on optimized Lemire's method
+ * https://pcg-random.org/posts/bounded-rands.html
+ */
+uint32_t
+rng32_bounded_r(uint64_t *state, uint32_t range) {
+ uint32_t x = rng32_r(state);
+ uint64_t m = (uint64_t)x * (uint64_t)range;
+ uint32_t l = (uint32_t)m;
+ if (l < range) {
+ uint32_t t = -range;
+ if (t >= range) {
+ t -= range;
+ if (t >= range)
+ t %= range;
+ }
+ while (l < t) {
+ x = rng32_r(state);
+ m = (uint64_t)x * (uint64_t)range;
+ l = (uint32_t)m;
+ }
}
+ return m >> 32;
+}
- return r % upper_bound;
+uint64_t
+rng32_bounded(uint32_t range)
+{
+ return rng32_bounded_r(&globalstate, range);
}
+/* Initialize state with somewhat random number */
void
-random_seed(void)
+rng32_seed_r(uint64_t *state)
{
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
- srandom(ts.tv_nsec); /* not a good source of randomness, but eh */
+ *state = ts.tv_nsec;
+}
+
+void
+rng32_seed(void)
+{
+ rng32_seed_r(&globalstate);
}
diff --git a/util.h b/util.h
index 4c9b5b2..b613af4 100644
--- a/util.h
+++ b/util.h
_AT_@ -92,5 +92,10 @@ int mkdirp(const char *, mode_t, mode_t);
#undef memmem
#define memmem xmemmem
void *memmem(const void *, size_t, const void *, size_t);
-void random_seed(void);
-uint32_t random_uniform(uint32_t);
+
+uint32_t rng32_r(uint64_t*);
+uint32_t rng32(void);
+uint32_t rng32_bounded_r(uint64_t*, uint32_t);
+uint32_t rng32_bounded(uint32_t);
+void rng32_seed_r(uint64_t*);
+void rng32_seed(void);
--
2.44.0
Received on Sun Mar 03 2024 - 16:07:49 CET
This archive was generated by hypermail 2.3.0 : Sun Mar 03 2024 - 16:12:37 CET