[wiki] [official] Fixed formatting of windows_key.md customisation || f

From: <hg_AT_suckless.org>
Date: Wed, 30 Jul 2008 08:31:02 +0100 (BST)

changeset: 81:852f66d3f3dc
user: f.e.negroni_AT_gmail.com
date: Tue Jul 29 23:28:22 2008 +0100
files: dwm/customisation/windows_key.md
description:
Fixed formatting of windows_key.md customisation


diff -r e96ca080e90d -r 852f66d3f3dc dwm/customisation/windows_key.md
--- a/dwm/customisation/windows_key.md Tue Jul 29 23:21:42 2008 +0100
+++ b/dwm/customisation/windows_key.md Tue Jul 29 23:28:22 2008 +0100
_AT_@ -1,32 +1,32 @@
 Change Mod1 key to the Windows key in config.h
 ==============================================
 
-dwm refers to the Mod1 key as the key that you must press to issue commands to it.
+dwm's documentation refers to Mod1 as the modifier key that you must press to issue commands to it.
 On most keyboards, Mod1 is mapped to the left Alt key.
 Most new keyboards now come equipped with the *Windows* key.
 Since no known UNIX/X applications are known to use the Windows key, it is an excellent alternative mapping to issue commands to dwm.
 
 In config.h, under the comment `/* key definitions */`, you can find the line
 
- #define MODKEY Mod1Mask
+ #define MODKEY Mod1Mask
 
 In order to change dwm's modifier key to the Windows key, you can simply change its value definition to Mod4Mask.
 
- #define MODKEY Mod4Mask
+ #define MODKEY Mod4Mask
 
 The following patch also produces the same result:
 
- --- a/config.def.h Sun Jul 27 03:34:57 2008 +0100
- +++ b/config.def.h Sun Jul 27 23:04:57 2008 +0100
- _AT_@ -35,7 +35,7 @@
- };
-
- /* key definitions */
- -#define MODKEY Mod1Mask
- +#define MODKEY Mod4Mask
- #define TAGKEYS(KEY,TAG) \
- { MODKEY, KEY, view, {.ui = 1 << TAG} }, \
- { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
+ --- a/config.def.h Sun Jul 27 03:34:57 2008 +0100
+ +++ b/config.def.h Sun Jul 27 23:04:57 2008 +0100
+ _AT_@ -35,7 +35,7 @@
+ };
+
+ /* key definitions */
+ -#define MODKEY Mod1Mask
+ +#define MODKEY Mod4Mask
+ #define TAGKEYS(KEY,TAG) \
+ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \
+ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
 
 Can I use any other modifier key?
 ---------------------------------
_AT_@ -37,16 +37,16 @@
 To show the current association on your keyboard, run `xmodmap` with no arguments.
 It will show something like:
 
- $ xmodmap
- xmodmap: up to 3 keys per modifier, (keycodes in parentheses):
-
- shift Shift_L (0x32), Shift_R (0x3e)
- lock Caps_Lock (0x42)
- control Control_L (0x25), Control_R (0x6d)
- mod1 Alt_L (0x40), Alt_L (0x7d), Meta_L (0x9c)
- mod2 Num_Lock (0x4d)
- mod3
- mod4 Super_L (0x7f), Hyper_L (0x80)
- mod5 Mode_switch (0x5d), ISO_Level3_Shift (0x7c)
+ $ xmodmap
+ xmodmap: up to 3 keys per modifier, (keycodes in parentheses):
+
+ shift Shift_L (0x32), Shift_R (0x3e)
+ lock Caps_Lock (0x42)
+ control Control_L (0x25), Control_R (0x6d)
+ mod1 Alt_L (0x40), Alt_L (0x7d), Meta_L (0x9c)
+ mod2 Num_Lock (0x4d)
+ mod3
+ mod4 Super_L (0x7f), Hyper_L (0x80)
+ mod5 Mode_switch (0x5d), ISO_Level3_Shift (0x7c)
 
 Using `xev`, a utility to show X events, such as key presses, we can quickly identify which keysym (keycode) combination a particular key has, and associate that to a modifier using `xmodmap`.
Received on Wed Jul 30 2008 - 09:31:02 CEST

This archive was generated by hypermail 2.3.0 : Thu Sep 13 2012 - 19:30:22 CEST