Re: [dev] Suckless design in Games

From: Kurt H Maier <karmaflux_AT_gmail.com>
Date: Mon, 9 Aug 2010 22:21:50 -0400

On Mon, Aug 9, 2010 at 10:14 PM, Sean Howard <silver_AT_callysto.com> wrote:
> Most games want an Object Oriented Language, simply because
> the OO design is the best for something dealing with the manipulation of objects.

hahahah

Most Meaningless Tautology Award for 2010

-- 
# Kurt H Maier
Received on Tue Aug 10 2010 - 04:21:50 CEST

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