Re: [dev] Suckless design in Games

From: lordkrandel <>
Date: Tue, 10 Aug 2010 15:51:49 +0200

Suckless programs like dwm or plan9 tools just do what they have to in
a fast, simple, efficient way and extra non-necessary features are not

Sure you can code a game in a way which sucks less, but I think
that it's not so easy to say "Less is more" when the main purpose
is to entertain.

Received on Tue Aug 10 2010 - 15:51:49 CEST

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