Re: [dev] Suckless design in Games

From: Connor Lane Smith <>
Date: Tue, 10 Aug 2010 15:09:51 +0100


On 10 August 2010 14:51, lordkrandel <> wrote:
> Sure you can code a game in a way which sucks less, but I think
> that it's not so easy to say "Less is more" when the main purpose
> is to entertain.

I'm not sure I agree with you. There are lots of examples of games
about which their simplicity is the most attractive thing. Such games
are also particularly addictive. You may not be able to use the "less
is more" approach if you plan on producing yet another throw-away FPS,
but I think it works well if you're prepared to be creative.

Received on Tue Aug 10 2010 - 16:09:51 CEST

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