Re: [dev] Suckless design in Games

From: Connor Lane Smith <>
Date: Wed, 11 Aug 2010 15:42:20 +0100

On 11 August 2010 15:35, Anh Hai Trinh <> wrote:
> I think the essence of minimalism is that one take away as much as one
> possibly can.
> It's interesting that in this meaning, minimalism is not just the
> opposite of bloat, but also denotes some kind of balance.

"The simplicity of wabi-sabi is best described as the state of grace
arrived at by a sober, modest, heartfelt intelligence. The main
strategy of this intelligence is economy of means. Pare down to the
essence, but don’t remove the poetry. Keep things clean and
unencumbered, but don’t sterilize. (Things that are wabi-sabi are
emotionally warm, never cold.) Usually this implies a limited palette
of materials. It also means keeping conspicuous features to a minimum.
But it doesn’t mean removing the invisible connective tissue that
somehow binds the elements into a meaningful whole."
-- Leonard Koren

It seemed appropriate, and I just adore that quote.

Received on Wed Aug 11 2010 - 16:42:20 CEST

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