Re: [dev] Suckless design in Games

From: Connor Lane Smith <>
Date: Wed, 11 Aug 2010 16:07:21 +0100

On 10 August 2010 22:56, Chidambaram Annamalai <> wrote:
> I suppose you have browsed through the sources an don't find anything novel
> in them. In which case, I certainly would like to know what you consider
> elegant. Then, maybe I can learn to appreciate good design?

I haven't even heard of Boost until now, and I don't know C++, but I
have looked at some elegant, and a lot of not-so-elegant, code. I used
to consider Plan 9 to be elegant, but as I've grown more familiar with
the source behind the concepts, I'm not quite so sure anymore.

Amongst my most admired code is xv6[1], a modern x86 reimplementation
of UNIX V6 by Russ Cox, Frans Kaashoek, and Robert Morris. Having
hacked around with the source while I was writing my own kernel, I
have to say, it really is beautiful. (A lot of credit must go to Ken
Thompson, Dennis Ritchie, et al for the original V6, of course.)


Received on Wed Aug 11 2010 - 17:07:21 CEST

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