Re: [dev] Suckless design in Games

From: Eivind Michael Skretting <>
Date: Wed, 11 Aug 2010 19:41:27 +0200

On Thu, Aug 12, 2010 at 12:08:13AM +0700, Anh Hai Trinh wrote:
> On Wed, Aug 11, 2010 at 11:20 PM, Eivind Michael Skretting
> <> wrote:
> >>
> >> What do you mean exactly? His A major Prelude is probably the shortest
> >> piece of music that exists (20~ seconds) and amongst the most
> >> beautiful. If that is not minimalistic, I don't know what is.
> >
> > Well, first of all, as have been mentioned, it's not about lenght.
> Email me off-list about this if you want to discuss this point further
> but no matter what angle you look at this piece, there is just no way
> it is not minimalistic.
> > And Chopin's harmonies is in no way minimalistic (meaning "simple").
> Not for that particular piece. In general, nowadays, Chopin's harmony
> is considered to be in the Common Practice Period and are well
> understood by second-semester harmony students. It is not simple, but
> certainly not complex. Chopin's harmony to a music student is like a
> heap to a programmer. (obviously this is just a way of saying)

Well, just to finish, I am a music student, so I do know what I am
talking about, and that it's complexity is a matter of what it's
compared to (I think I understand Chopin's harmony better than heaps, by
the way).

Thanks for the argument, anyway!

Received on Wed Aug 11 2010 - 19:41:27 CEST

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