Re: [dev] nscript - a little stack-based scripting language interpretter I wrote

From: Nikhilesh S <>
Date: Thu, 26 Aug 2010 01:35:06 +0300 (AST)

On Wed, 25 Aug 2010, Moritz Wilhelmy wrote:

> Anyway, this is completely unrelated, I just wanted to suggest you to take a
> look at postscript. It is also well-documented, see [1], [2].

Yup, I've seen postscript before. I will go check it out again, maybe it
has some good ideas.

> C bindings would be necessary if you plan to do something bigger with it, who
> knows, maybe I can base my windowing system on ns? ;)

I'm not sure if it well become stable and featured enough to support
serious projects yet... It was just born out of a weekend of boredom. :P

> Not so sure it will suck less than X11 though (although I guess it's hard to
> make software that sucks more..)

I don't have much experience writing X code. I've written a lot of
graphics stuff for games, but the X windowing code was hidden in libraries
(SDL, SFML, Ogre or the like). I have, though, often heard X is big and
Received on Thu Aug 26 2010 - 00:35:06 CEST

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