Re: [dev] Suckless Laser GUI

From: Calvin Morrison <mutantturkey_AT_gmail.com>
Date: Mon, 1 Jul 2013 17:48:31 -0400

I'd use GTK, since writing programs for it isn't terrible, it's in C
and you can just draw to a pixel buffer.

It sucks, but isn't not so sucky

On 1 July 2013 17:34, David <admin_AT_dav1d.de> wrote:
> Hello,
>
> Less of a GUI, more of a "do it yourself" toolkit. You could write your own
> little GUI toolkit using OpenGL and use glfw,
> http://www.glfw.org/
> https://github.com/glfw/glfw
> to provide a OpenGL context. I don't recommend this though if you need
> advanced controls and especially lots of different controls, writing a
> complete GUI is not an easy job, but if you only need limited controls with
> limited options, this might work for you.
> Also note, OpenGL can be a bitch, if you need your work done fast, this
> probably also not an option, OpenGL takes time to learn especially OpenGL 3.
>
> Best regards,
> David
>
>
Received on Mon Jul 01 2013 - 23:48:31 CEST

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