Re: [dwm] Border on fullscreen WINE apps and tag masks

From: Szabolcs Nagy <>
Date: Fri, 18 Jul 2008 07:56:06 +0200

On 7/18/08, Alex Matviychuk <> wrote:
> 1.) In the config.def.h file for DWM 5.0.1 there is a Tag Mask field
> and I'm not quite sure how to use. When I start up DWM I have
> stalonetray launch from .xinitrc and I'd like it to go to my 4th tag.
> What is the best way to do this?

tag mask is interpreted in binary
if the nth bit==1 then the nth tag is selected otherwise not.
(rightmost bit is the 0th)

in C '<< n' is left shift by n, which adds zeros from right, so 1<<4
is 10000 in binary
(the 4th bit set thus 5th tag is selected (counting tags from 1))
(selecting more tags can be done like (1<<4)|(1<<6) or ~0 means all tags)

use the xprop command and select the stalonetray window to see
the window class or name (you should use a substring of it in the rule).

to answer your question, you'll need something like
 /* class instance title tags mask isfloating */
 { "Stalone", NULL, NULL, 1 << 3, False },
(rule strings are case sensitive!)

> 2.) I enjoy the occasional old game through WINE, but when I start up
> a game and it goes fullscreen, there is a border around the window and
> a little bit of the game window is hidden. Not a big deal, but is
> there a way to fix this?

does it occure with floating layout as well?
if not then try to set the wine window floating in the rules.
Received on Fri Jul 18 2008 - 05:56:06 UTC

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