[Fwd: Re: [Fwd: window system (Re: [dev] GSoC 2010)]]

From: pancake <pancake_AT_youterm.com>
Date: Fri, 05 Mar 2010 13:18:51 +0100

attached mail follows:


On Fri, Mar 5, 2010 at 12:46 PM, pancake <pancake_AT_youterm.com> wrote:
>
>
> On 3/4/10, pancake <pancake_AT_youterm.com> wrote:
>>> window system
>>>
>> a friend of me, who is a enlightenment developer is writing a new
>> graphical system
>> to replace X windows, it is not suckless, but really minimal, well
>> designed and much
>> more well done than the Xwindowing system (its not that hard to do it
>> better :P) I
>> can talk to him so maybe we can push this project.
>>
>> Its design supports multiple local/remote graphical devices, its
>> everything done in
>> userland, even framebuffer drivers for two ARM boards and SDL for normal
>> testing.
>>
>> Actually is focusing on 2D, but will support XV and shaders for
>> opengl-es at some point,
>> he doesnt wants to fill the stack will the current shit of X11 where
>> there are several
>> layers to do the same shit. Another thing that could be implemented is a
>> seamless X11
>> integration, so you can run X11 apps by grabbing the buffer of the
>> window and rendering
>> it into the graphical server. So it will not be 'that hard' to move from
>> Xorg to it.
>
> sounds interesting
> link/more info?
>

http://code.google.com/p/equanime

> how will he handle the driver issue?

The driver will be handled per OS through an abstraction layer. Right
now the only one supported is Linux through the UIO: (userspace io
driver) for interrupts and memory ranges; and the I2C userspace layer.

>
>
>
Received on Fri Mar 05 2010 - 12:18:51 UTC

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