Re: [dev] Suckless design in Games

From: Szabolcs Nagy <nsz_AT_port70.net>
Date: Tue, 10 Aug 2010 12:23:54 +0200

* Matthew Bauer <mjbauer95_AT_gmail.com> [2010-08-09 21:02:53 -0500]:
> What game libraries are suckless? (SDL, OpenGL)
>
> What programming language is best for games? (C, Python, or Go)

i consider this approach fairly nice and simple for 'flashgames':
http://repo.hu/projects/animator/

reads drawing commands from stdin
(optionally) writes events to stdout

so game logic can be a separate process in whatever language

(of course it has limitations eg only vector graphics,
no bitmap operations like blitting and audio has to be
handled separately)
Received on Tue Aug 10 2010 - 12:23:54 CEST

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