Re: [dev] Suckless design in Games

From: Alex Hutton <highspeeddub_AT_gmail.com>
Date: Tue, 10 Aug 2010 20:59:27 +1000

A lot of the old-school games were written in assembly or C, so I
believe it is quite possible to make excellent games with low level
languages, and that the OO approach is unnecessary. That's my
contribution to the conversation :).

On 10 August 2010 20:23, Szabolcs Nagy <nsz_AT_port70.net> wrote:
> * Matthew Bauer <mjbauer95_AT_gmail.com> [2010-08-09 21:02:53 -0500]:
>> What game libraries are suckless? (SDL, OpenGL)
>>
>> What programming language is best for games? (C, Python, or Go)
>
> i consider this approach fairly nice and simple for 'flashgames':
> http://repo.hu/projects/animator/
>
> reads drawing commands from stdin
> (optionally) writes events to stdout
>
> so game logic can be a separate process in whatever language
>
> (of course it has limitations eg only vector graphics,
> no bitmap operations like blitting and audio has to be
> handled separately)
>
>
Received on Tue Aug 10 2010 - 12:59:27 CEST

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