Re: [dev] Suckless design in Games

From: lordkrandel <>
Date: Tue, 10 Aug 2010 16:18:51 +0200

On 10/08/2010 16.09, Connor Lane Smith wrote:
> On 10 August 2010 14:51, lordkrandel<> wrote:
>> Sure you can code a game in a way which sucks less, but I think
>> that it's not so easy to say "Less is more" when the main purpose
>> is to entertain.
> I'm not sure I agree with you. There are lots of examples of games
> about which their simplicity is the most attractive thing.
> cls

As in all fields of art, the purpose goes beyond "effectiveness"
and "semplicity" or "productivity". Sure a simple design can be
more attractive and addictive, but they say, de gustibus non
dispuntanda est.

Received on Tue Aug 10 2010 - 16:18:51 CEST

This archive was generated by hypermail 2.2.0 : Tue Aug 10 2010 - 16:24:02 CEST