[dev] st colour shenanigans

From: Alexander Sedov <alex0player_AT_gmail.com>
Date: Tue, 19 Feb 2013 03:49:33 +0400

Due to some shenanigans to be further investigated, colors allocated with
XftColorAllocValue behave badly with ATTR_REVERSE (namely, are much whiter
than they should be). This carefully crafted yet ugly patch provides
temporary workaround for this problem.

Received on Tue Feb 19 2013 - 00:49:33 CET

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