St colour shenanigans part two: I read the code of Xft library and figured
out what the error is. This patch is really really simple (and is made
relative to prior-first-patch) and finally fixes color behaviour.
2013/2/19 Alexander Sedov <alex0player_AT_gmail.com>
> Due to some shenanigans to be further investigated, colors allocated with
> XftColorAllocValue behave badly with ATTR_REVERSE (namely, are much whiter
> than they should be). This carefully crafted yet ugly patch provides
> temporary workaround for this problem.
>
Received on Tue Feb 19 2013 - 14:33:31 CET