Re: [dev] [st] windows port?

From: Max DeLiso <>
Date: Thu, 11 Apr 2013 11:38:25 -0400

On Apr 11, 2013 11:23 AM, "Martti Kühne" <> wrote:
> On Thu, Apr 11, 2013 at 5:13 PM, Max DeLiso <> wrote:
> >
> > Well it does add an extra layer of abstraction which could be a source
> > bugs. Also that would make contributing significantly more difficult
for the
> > Windows people.
> People use windows because they don't know any better. They don't even
> want to know any better. Let's write suckless code and then hide it
> under three layers of dysfunctional GUI and press F1 for help... I
> think not even F1 will help you with your virus-infected,
> self-destructive, noob-friendly piece of shit OS.
> That said, I remember good times with windows. Back when I downloaded
> and installed $actual_os.

I completely agree that Windows is a legacy OS, but plenty of people are
still forced to use it for many legitimate reasons.

> On Thu, Apr 11, 2013 at 5:17 PM, pancake <> wrote:
> > definitevly debugging cygwin programs is almost impossible (try it by
> > yourself), but anyway.. what's the point of using C++? and well.. i
> > you know that st depends on X and pty. and windows have none of those
> > things? and well. who cares about windows nowadays?
> >
> Never did that. Thanks for the heads-up, although I was already under
> the impression that on windows nothing at all can be debugged,
> because, well, where's the fucking source to anything?

You can actually get symbols for large parts of the internals. The
documentation is generally quite good too. And for the undocumented parts
you can always reverse.

> cheers!
> mar77i
Received on Thu Apr 11 2013 - 17:38:25 CEST

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