On Mon, 3 Jul 2017 17:28:29 +0200
Mattias Andrée <maandree_AT_kth.se> wrote:
Hey Mattias,
> Because if the limited number of values that can be stored in an
> 8-bit integer and because humans don't notices small differences
> between dark colours as well as small differences in bright
> colours, sRGB encodes colours non-linearly so there are more
> bright colours and fewer dark colours.
yes, this is correct.
> However, looking at image editing tools for farbfeld I've found
> that the tools do not take this into account. For example, making
> a colour twice a bright, is not as simple as multiply the RGB
> values with 2
It is if you have linear RGB. If you make the proper transformation
from sRGB to linear sRGB, it is perfectly valid.
> , rather the algorithm that shall be used is
>
> x = F(2 ⋅ F⁻¹(x₀))
>
> where F is sRGB's transfer function
>
> ⎧ -F(-t) if t < 0
> F(t) = ⎨ 12.92 t if 0 ≤ t ≤ 0.0031306684425217108 [*]
> ⎩ 1.055 t↑(1/2.4) - 0.055 otherwise
>
> [*] Approximate value. You will often find the value
> 0.0031308 here, but this value is less accurate and
> only good enough when working with 8-bit integers.
How do you expect anyone to understand this? It's better to just work
with linear sRGB. The transfer function is the inverse of the
companding function and it honestly does not look very nice. The
companding function gives more insight in how sRGB works and does not
hide it behind closed doors.
sRGB is a pretty complex matter in my opinion. We don't just have an
exponential gamma function, but one that is companded differently below
a certain treshold. However, it's not nearly as complicated as general
colour theory.
If we have nonlinear sRGB-values V (where V is one of R,G,B), we can
make the conversion to linear sRGB (v where v is one of r,g,b) via
⎧ V / 12.92 V <= 0.04045
v = ⎨
⎩ [(V + 0.055) / 1.055]^2.4 else
Credit goes to Bruce Lindbloom[0] for creating this awesome collection
of transformation formulae.
After all though, if you mistake linear and nonlinear RGB, you most
likely won't see the difference anyway. In 99% of the cases, the tools
work with an immediate visual feedback.
With best regards
Laslo Hunhold
[0]:
http://www.brucelindbloom.com/
--
Laslo Hunhold <dev_AT_frign.de>
Received on Mon Jul 03 2017 - 18:25:23 CEST