About the mouse warping issue we have discussed in #dwm, forget it, I
can get the desired behavior with a little config.h modifications.
I add:
void
warptosel(const Arg *arg) {
if(sel)
XWarpPointer(dpy, None, sel->win, 0, 0, 0, 0, 0, 0);
}
and then, in buttons definitions:
{ ClkWinTitle, 0, Button1, warptosel, {0} },
{ ClkWinTitle, 0, Button1, movemouse, {0} },
{ ClkWinTitle, 0, Button3, resizemouse, {0} },
{ ClkWinTitle, 0, Button4, focusstack,
{.i = -1 } },
{ ClkWinTitle, 0, Button5, focusstack,
{.i = +1 } },
and that's all. So I'd suggest to not touch dwm.c any more, and this
message will stay here as a reference for other people if they are
interested.
greets,
-- - yiyus || JGL .Received on Sat Jun 14 2008 - 14:21:24 UTC
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