Re: [dev] Suckless design in Games

From: pancake <>
Date: Tue, 10 Aug 2010 17:06:46 +0200

  if a youtube video is the only reference for this game it just doesn't

i wrote pag SO MANY years ago. the source is magic, so dont try to
understand it,
because i decided to develop only when I was drunk and this was the result:

On 08/10/10 17:04, lordkrandel wrote:
> > So while I agree that the purpose goes beyond effectiveness and
> > productivity, I think simplicity is the very essence of Art.
>> cls
> Do you live in a protestant country?
> I live in Italy, we have seen plenty of aesthetics.
> The classical "natural perfection" of the ancient Greek art,
> Baroque art, Mannerism, the sharp edges of Futurism...
> I personally don't like to mix personal taste with pragmatism.
> If anyone wants to build a game with a simple design, and
> probably very addictive, "Monaco" could be a good start.
> It has won come IGF prize this year. I bet there could be
> a suckless implementation with Nethack-like user interface.
> No need for examples of bloated games I guess.
Received on Tue Aug 10 2010 - 17:06:46 CEST

This archive was generated by hypermail 2.2.0 : Tue Aug 10 2010 - 17:12:04 CEST