Re: [dev] C coded lightweight Linux vector graphics editor

From: Džen <yvldwt_AT_gmail.com>
Date: Mon, 23 Jun 2014 14:49:20 +0200

On Mon, Jun 23, 2014 at 1:50 PM, <stanio_AT_cs.tu-berlin.de> wrote:
> But then you need to through it to pgf and tex and whether they as
> dependences make much sense…

Indeed, that's a messy overhead.

> I have used it several times for different purposes but not so often.
> Every time I get back to it, I find myself “relearning” things I had
> already knew last time. I don't always have time for practice a lot --
> for these cases I feel a graphical front is useful.

> Well, the front end is your text editor. (See downsides of this below.)

> Me too, for some cases: it particularly pays off for well defined basic
> figures when you know their relative positions in beforehand and you
> don't need the visual feedback for; and for repeating modular drawings
> as well. However, for free form curves and prototyping, it becomes an
> ugly endless mess of adjust-compile-view cycles.

It all pretty much boils down to the same issue: just as you said,
it's not possible to learn TikZ in a blink of an eye. However, if you
master TikZ (f.e. by using it on a daily basis), there'd be no need
for any adjust-compile-view cycles (or at least not as much). In the
end it's a question about convenience, I guess. It's the same with
programming... either you program C in vi and compile/link by hand
(adjusting/re-compiling until it works) or you use Java and Eclipse
with all the fancy auto-completion features etc.
Received on Mon Jun 23 2014 - 14:49:20 CEST

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