Re: [dev] SDL fullscreen problems in dwm

From: pancake <pancake_AT_youterm.com>
Date: Fri, 14 May 2010 19:15:40 +0200

Many of them are using fixed resolution pixmaps, not vectors, so, to
avoid scaling or incorrect display they prefer to drop this
possibility (ugly btw)

On May 14, 2010, at 6:25 PM, Anders Andersson <pipatron_AT_gmail.com>
wrote:

>>>> Literally non resizeable, the window cannot be resized.
>>> hm, I can open SDL windows that are resizable easily enough,
>>> with... "SDL_RESIZABLE"
>>
>> Sure, but *NO ONE* uses that flag. Go download almost any game made
>> with
>> SDL, its not resizeable.
>>
>
> Doesn't that mean that the games are very badly designed? Or do all
> those games have specially tailored graphics for each single physical
> display size?
>
Received on Fri May 14 2010 - 17:15:40 UTC

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