Re: [dev] SDL fullscreen problems in dwm

From: Anders Andersson <pipatron_AT_gmail.com>
Date: Fri, 14 May 2010 19:28:03 +0200

On Fri, May 14, 2010 at 7:15 PM, pancake <pancake_AT_youterm.com> wrote:
> Many of them are using fixed resolution pixmaps, not vectors, so, to avoid
> scaling or incorrect display they prefer to drop this possibility (ugly btw)

Yeah, but they could still implement a scrolling view or similar.
Making a game for a fixed resolution was ok on the Amiga, possibly as
far as VGA. Off-topic anyway.
Received on Fri May 14 2010 - 17:28:03 UTC

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