Re: [dev] Suckless design in Games

From: Dmitry Maluka <dmitrymaluka_AT_gmail.com>
Date: Tue, 10 Aug 2010 07:16:12 +0300

On Mon, Aug 09, 2010 at 10:14:02PM -0400, Sean Howard wrote:
> It depends on the game. Most games want an Object Oriented Language,
> simply because the OO design is the best for something dealing with
> the manipulation of objects. The problem is the lack of a good OO
> language. I don't really know Go that well, but feel C and Go are bad
> places to start for game design.

"OO design" is one of the most meaningless and harmful buzzwords in the
history of computing.
Received on Tue Aug 10 2010 - 06:16:12 CEST

This archive was generated by hypermail 2.2.0 : Tue Aug 10 2010 - 06:24:02 CEST