Re: [dev] swk development

From: pancake <pancake_AT_youterm.com>
Date: Tue, 10 Aug 2010 19:19:20 +0200

Are you joking? Fltk is c++ and it is a full featured widget kit. Why the hell would I use a widget kit as a rendering backend?

----- Original message -----
> what about an fltk backend?
>
> On 8/10/10, pancake <pancake_AT_youterm.com> wrote:
> > So much time has passed since I wrote swk with SDL and partially X11
> > backend.
> >
> > I understand that X11 backend is the more interesting, and I'm not
> > really a good X11
> > hacker to do it right, so I would love to ask if somebody is going to
> > do something
> > with/for it.
> >
> > There's still much work to do, and I need feedback and application
> > proposals or real
> > use cases in order to get the project into a working state. Things like
> > multiline text
> > editor or stuff like this will be easy to implement on top of what's
> > actually done.
> >
> > Anselm told me he would work on it, but I'm still waiting for their
> > commits, do you have
> > some uncommited stuff? what's the current state of the work on X11 you
> > have done?
> >
> > Do you people think that using libdraw as a core drawing library would
> > be good? what
> > about using cairo/pango for rendering? do somebody wants to develop a
> > curses/ansi
> > backend for swk or libdraw?
> >
> > I would love to have a suckless user interface library, and I really
> > have many ideas on
> > top of it, but I need some feedback in order to continue working on it.
> >
> >
> > --pancake
> >
> >
>
Received on Tue Aug 10 2010 - 19:19:20 CEST

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