Re: [dev] suckless games collection?

From: Le Tian <tianeast_AT_gmail.com>
Date: Thu, 26 May 2011 05:13:24 -0400

On Thu, May 26, 2011 at 5:16 AM, pancake <pancake_AT_youterm.com> wrote:

> On 05/26/11 10:58, Le Tian wrote:
>
>>
>>
>> On Thu, May 26, 2011 at 5:01 AM, pancake <pancake_AT_youterm.com <mailto:
>> pancake_AT_youterm.com>> wrote:
>>
>> I found this chess implementation in obfuscated C. I'm sure than
>> cleaning it up
>> (deobfuscating it) will make it ready to be in the cathegory of
>> "suckless games"
>>
>> http://nanochess.110mb.codemandm/chess1_es.html
>> <http://nanochess.110mb.com/chess1_es.html>
>>
>>
>> What do you think about creating a 'sgames' project? collecting
>> minimalistic simple
>> games? I wrote a word guess game few time ago named 'wg' which can
>> be merged
>> into this project.
>>
>> --pancake
>>
>> A nice idea, I'm fond of little console games, that do not consume much of
>> your time.
>> I will give it a try if we have some.
>> Tian
>>
> well.. this is not 'suckless', but a funny text mode game i wrote many
> years ago.. dont read
> the code..as long as it's write-only. I decided to code this game only when
> I was drunk, it
> results in an interesting experiment, because when drunk all the code take
> sense and you
> can patch or add stuff without problems, but without alcohol, the code just
> sucks.
>
> It's a text based platform game. The maps are just text files that can be
> done with any
> text editor.
>
> http://hg.youterm.com/pag/
>
> About LOCs.. it's 760LOC in C. But the code should be cleaned up and
> probably refactorized.
>
> --pancake
>
> "I decided to code this game only when I was drunk" lol!
some man or help would be nice, can't figure out the rules

-- 
Tian
Received on Thu May 26 2011 - 11:13:24 CEST

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