Re: [dev] Suckless Laser GUI

From: David <>
Date: Mon, 01 Jul 2013 23:34:57 +0200


Less of a GUI, more of a "do it yourself" toolkit. You could write your
own little GUI toolkit using OpenGL and use glfw,
to provide a OpenGL context. I don't recommend this though if you need
advanced controls and especially lots of different controls, writing a
complete GUI is not an easy job, but if you only need limited controls
with limited options, this might work for you.
Also note, OpenGL can be a bitch, if you need your work done fast, this
probably also not an option, OpenGL takes time to learn especially OpenGL 3.

Best regards,
Received on Mon Jul 01 2013 - 23:34:57 CEST

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