--- NIKLAUS WIRTH: Many people tend to look at programming styles and languages like religions: if you belong to one, you cannot belong to others. But this analogy is another fallacy. It is maintained for commercial reasons only. Object-oriented programming (OOP) solidly rests on the principles and concepts of traditional procedural programming (PP). OOP has not added a single novel concept, but it emphasizes two concepts much more strongly that was done with procedural programming. The fist such concept is that of the procedure bound to a composite variable called object. (The binding of the procedure is the justification for it being called a method). The means for this binding is the procedure variable (or record field), available in languages since the mid 1970s. The second concept is that of constructing a new data type (called subclass) by extending a given type (the superclass). It is worthwhile to note that along with the OOP paradigm came an entirely new terminology with the purpose of mystifying the roots of OOP. Thus, whereas you used to be able to activate a procedure by calling it, one now sends a message to the method. A new type is no longer built by extending a given type, but by defining a subclass which inherits its superclass. An interesting phenomenon is that many people learned for the first time about the important notions of data type, of encapsulation, and (perhaps) of information hiding when introduced to OOP. This alone would have made the introduction to OOP worthwhile, even if one didn't actually make use of its essence later on. Nevertheless, I consider OOP as an aspect of programming in the large; that is, as an aspect that logically follows programming in the small and requires sound knowledge of procedural programming. Static modularization is the first step towards OOP. It is much easier to understand and master than full OOP, it's sufficient in most cases for writing good software, and is sadly neglected in most common languages (with the exception of Ada). In a way, OOP falls short of its promises. Our ultimate goal is extensible programming (EP). By this, we mean the construction of hierarchies of modules, each module adding new functionality to the system. EP implies that the addition of a module is possible without any change in the existing modules. They need not even be recompiled. New modules not only add new procedures, but - more importantly - also new (extended) data types. We have demonstrated the practicality and economy of this approach with the design of the Oberon System. --- > Now, looking at the Oberon Operating System, there definitely are some > similarities. > However, and that's where I see the big problem, this system doesn't > comply with the set of common POSIX-standards and thus would require > huge changes or even complete rewrites of basic software we use every > day. > I don't say every free operating system should be unix-like (hell, I'm > open for new concepts!), but it sure makes it a hell lot easier to run > a big set of software on it with relatively little work. Oberon is older than POSIX, so no surprise there. I find refreshing than 80 years old professor is still advocating system, so radically simple that it can be called primitive: flat filesystem without hierarchy, no preemptive multitasking etc. In many ways originality of Oberon can be only matched by Chucks Moore's ColorForth. I don't plan to do anything significant or serious with Oberon. Yet I think it can be a great source of inspiration. Oberon doesn't provide interactive command line interface or pipes, yet it can get away with, since it still text based. Command typically creates new window with text output, this text can be selected and another command can be executed consuming selection and so on. Even if it's only a mere curiosity, reading "Project Oberon" book can be worthwhile. There aren't just that many places, were clarity and simplicity of software are celebrated. [1] http://www.eptacom.net/pubblicazioni/pub_eng/wirth.html -- Paul OnyschukReceived on Fri Mar 21 2014 - 15:50:15 CET
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