[dev] dwm: drw_draw does too much
This part of the drawbar function is really confusing:
if (m == selmon) { /* status is only drawn on selected monitor */
w = TEXTW(stext);
x = m->ww - w;
if (x < xx) {
x = xx;
w = m->ww - xx;
}
drw_text(drw, x, 0, w, bh, stext, 0);
} else
x = m->ww;
Why is it confusing? Because TEXTW is just an alias for drw_text:
#define TEXTW(X) (drw_text(drw, 0, 0, 0, 0, (X)) + drw->fonts[0]->h)
In other words, before calling drw_text (which needs to know the width of the thing to be drawn) on line 739, we call drw_text with no parameters on line 733 to get the width of the thing to be drawn.
I think it would be better if another function was defined to get the width, and drw_text only had to draw the text. Then w could be a required parameter.
Then again, drw_font_getexts_width already exists and could be used for this purpose. But it overlaps the functionality provided by drw_font_getexts. Maybe drw_font_getexts should be used wherever pixel dimensions are required.
Thoughts? Should I just submit a patch?
Received on Fri Nov 27 2015 - 20:18:44 CET
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: Fri Nov 27 2015 - 20:24:10 CET