Re: [dev] dwm: drw_draw does too much

From: Dimitris Papastamos <sin_AT_2f30.org>
Date: Fri, 27 Nov 2015 19:38:41 +0000

On Fri, Nov 27, 2015 at 12:18:44PM -0700, David Kennedy wrote:
> This part of the drawbar function is really confusing:
>
> if (m == selmon) { /* status is only drawn on selected monitor */                  
> w = TEXTW(stext);
> x = m->ww - w;
> if (x < xx) {
> x = xx;
> w = m->ww - xx;
> }
> drw_text(drw, x, 0, w, bh, stext, 0);
> } else
> x = m->ww;
>
> Why is it confusing? Because TEXTW is just an alias for drw_text:
>
> #define TEXTW(X) (drw_text(drw, 0, 0, 0, 0, (X)) + drw->fonts[0]->h)
>
> In other words, before calling drw_text (which needs to know the width of the thing to be drawn) on line 739, we call drw_text with no parameters on line 733 to get the width of the thing to be drawn.
>
> I think it would be better if another function was defined to get the width, and drw_text only had to draw the text. Then w could be a required parameter.
>
> Then again, drw_font_getexts_width already exists and could be used for this purpose. But it overlaps the functionality provided by drw_font_getexts. Maybe drw_font_getexts should be used wherever pixel dimensions are required.
>
> Thoughts? Should I just submit a patch?

A discussion should always start with a patch.
Received on Fri Nov 27 2015 - 20:38:41 CET

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