Re: [dev] Pseudo-3D shooter written completely in awk using raycasting technique

From: Jonathen Russell <>
Date: Tue, 19 Jan 2016 14:12:12 +1000

Saw it on HN the other day, tried it out for a bit. Kind of hard to
use but I was surprised nonetheless.

On Tue, Jan 19, 2016 at 2:08 PM, Marc Collin <> wrote:
> A friend told me about something you don't see every-day and I'm sure
> people here are going to enjoy. [0]
> It's a game inspired by the classic Wolfenstein 3D and Doom. The
> novelty? It's a single awk file with ~650 lines of code. Wall
> rendering is done using ray casting. Monsters and projectiles are
> added after that as sprites. Ray casting is a simple rendering
> algorithm that doesn't require any 3d modeling or complex computation.
> Let me know what you think.
> Best wishes.
> [0]
Received on Tue Jan 19 2016 - 05:12:12 CET

This archive was generated by hypermail 2.3.0 : Tue Jan 19 2016 - 05:24:12 CET