Re: [dev] Pseudo-3D shooter written completely in awk using raycasting technique

From: Silvan Jegen <>
Date: Tue, 19 Jan 2016 08:31:59 +0100

On Tue, Jan 19, 2016 at 02:08:16AM -0200, Marc Collin wrote:
> A friend told me about something you don't see every-day and I'm sure
> people here are going to enjoy. [0]
> It's a game inspired by the classic Wolfenstein 3D and Doom. The
> novelty? It's a single awk file with ~650 lines of code. Wall
> rendering is done using ray casting. Monsters and projectiles are
> added after that as sprites. Ray casting is a simple rendering
> algorithm that doesn't require any 3d modeling or complex computation.
> Let me know what you think.

The thing this project tought me is that awk code can actually be clean.
In my mind it looked like perl (because that's what it looks like when I
have to use it...) but I have to review that notion.


Received on Tue Jan 19 2016 - 08:31:59 CET

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