[dev] Re: Pseudo-3D shooter written completely in awk using raycasting technique

From: Black Rider <softwareworks_AT_use.startmail.com>
Date: Tue, 19 Jan 2016 22:39:00 +0000 (UTC)

El Tue, 19 Jan 2016 02:08:16 -0200, Marc Collin escribió:

> A friend told me about something you don't see every-day and I'm sure
> people here are going to enjoy. [0]
> It's a game inspired by the classic Wolfenstein 3D and Doom. The
> novelty? It's a single awk file with ~650 lines of code. Wall rendering
> is done using ray casting. Monsters and projectiles are added after that
> as sprites. Ray casting is a simple rendering algorithm that doesn't
> require any 3d modeling or complex computation.
> Let me know what you think.
>
> Best wishes.
>
> [0] https://github.com/TheMozg/awk-raycaster

Not bad.

The level design format is as easy as it gets. It would be better if the
player start and exit positions were more clearly identified (so it would
be easier to configure for casual level editors), but that is just a
minor complaint.
Received on Tue Jan 19 2016 - 23:39:00 CET

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