Thanks for the great explanation. The masking bit makes sense now,
however, I'm still having trouble with the behavior.
xprop reads as follows:
WM_CLASS(STRING) = "stalonetray", "stalonetray"
In my config.def.h, I have this:
/* tagging */
static const char tags[][MAXTAGLEN] = { "main", "web", "tmp", "sys" };
static Rule rules[] = {
/* class instance title tags mask
isfloating */
{ "stalonetray", NULL, NULL, 1 << 3, True },
};
When I startup stalonetray from .xinitrc or manually through dmenu, it
ends up in whichever tagview I'm in and not in the 4th tag "sys". Is
there something I'm missing?
>> 2.) I enjoy the occasional old game through WINE, but when I start up
>> a game and it goes fullscreen, there is a border around the window and
>> a little bit of the game window is hidden. Not a big deal, but is
>> there a way to fix this?
>
> does it occure with floating layout as well?
> if not then try to set the wine window floating in the rules.
I tested some more and I get the border in float layout and float
layout+maximized. In float layout I have found that I can click drag
the app to hide the border by moving it up and to the left 1 pixel.
This is kind of a cumbersome process and the window seems to reset to
the offset position with a border around it whenever the game reloads
a level and the window refreshes.
I've resorted to firing up twm for my gaming, haha. I'm thinking of
compiling a dwm with borders set to 0 and running that version for
games... again not the most elegent strategy, but I do like a border
around my normal daily apps.
Cheers,
Alex
Received on Fri Jul 18 2008 - 19:13:09 UTC
This archive was generated by hypermail 2.2.0 : Fri Jul 18 2008 - 19:24:04 UTC